![]() This impacted everything from weapon selection and tuning to multiplayer map scale and variety. Aside from advancements in controls and UI, we made improvements across the board based on feedback from fans and the internal development team. This is a classic Call of Duty style control scheme that features an ADS button to look down-sight, an Auto-Lock feature for Recruit and Regular difficulties, and precise camera controls for improved accuracy. We include a number of customization options so that players can tune that experience to their complete satisfaction. The new Button Controls option allow those players to move and shoot using only the ABXY buttons, Control Pad, and shoulder buttons, keeping both hands firmly on the DS. ![]() The stylus approach is perfectly natural for many players, and provides mouse-like speed and accuracy, but we also understand that some players find this method of using the stylus, Control Pad, and shoulder buttons uncomfortable over a period of time. As for the Button Control scheme, we wanted to develop an alternative to the stylus-based controls we first pioneered with Call of Duty: Modern Warfare DS. For example, when picking up a dropped weapon in Black Ops, the player can simply tap the icon to swap out for the new weapon like past games – or drag and drop the weapon onto an inactive button, adding it to their inventory without replacing the weapon they're currently using. The User Interface has evolved with each Call of Duty game we've released, and this time we started with the goal to create a system that was faster and more intuitive when it came to accessing weapons and basic actions. IGN: What sort of advancements or improvements is this game getting over last year's Mobilized? n-Space: We've made a great number of improvements, but two of the biggest changes are a new User Interface and a brand-new Button Control scheme. We used that collected feedback to help build the features for Black Ops. We also took on the same players in a series of online matches, directly learning how they played the game. For Black Ops, we spent a good deal of time during development communicating with the fans of the previous games through various forums, learning what they liked, disliked, and truly wished for in a follow-up. ![]() IGN: Is this using a new engine or is it utilizing similar tech that went into the previous Call of Duty games? n-Space: The game was built on same great technology as our previous Call of Duty games, but, as with each game, we dig in deep to optimize, revise, and add more capabilities to our tech to push the system and provide a better game for players. ![]()
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